DX11 has so much potential.Įdited by 9erRed, 07 March 2014 - 09:59 PM. I'm hoping for some fine detail tuning to be brought into the game play soon, higher definition on objects and draw distance.
#Fallout 3 remove green tint how to#
Kit quick tip tutorial on how to remove fog from interiors in Fallout 4. Paying good money for a pattern and then have that entire effect washed away on numerous maps, is rather disappointing. SDF3 is a comprehensive shading kit that relies on ray tracing distance. Especially when seen from 400mtrs away, and it should not be that way. There is much that can be done to accent the colours we have in game, as of right now, outfitting a Mech with zigzag patterns is not much different than all one colour. Giant run-off pipes lead into the centre - a bowl-shaped field full of heavy dust and brutal temperatures reaching extremes at the top of the volcano.Īdditionally keep in mind that the latest engine updates and DX11 have not been fully utilized for clean delineation of colour profiles and blending. The valley of CMO 26 is a lifeless, tide-locked rock laced with titanium, platinum, and countless other minerals. For this map it's just extreme as it's everywhere, the ground, the objects, and the sky. Changing a rooms wall colours will effect the reflected surface colour we see on every object in that room. The particles hanging in the atmosphere lend the green tint to everything, this works exactly the same as we would see here. With heavier gravity, dense atmosphere, and extreme temperature, this all leads to this area of the planetoid being "tainted" or polluted. 97.114.48.25 17:59, Novem(UTC) If you mean the whole blurred/faded out tint change I'm pretty sure those. However, this just seems to be a random blue tinting. (and one of the reasons the company went bankrupt) There are many components or machinery that are dumping out exhaust and particles straight into the atmosphere. This reminds me of the weird 'not your memory past recalls' from Fallout 3, which generally happened in vaults, and would play out some scene from the past in front of you. The storyline revolves around this location being a mining facility that was not really concerned with environmental "overflow" of the processing methods.
Yes, caustic is toned to the green scale.